---
description: >-
  By leveling up Servants, their stats can be increased which can greatly help
  in battle.
---

# Stat

<figure><img src="https://3818179579-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FomMTfSzU3xgMbDJvTVYq%2Fuploads%2FqjJYyTHTfkCTX7CczVGQ%2Fimage.png?alt=media&#x26;token=f94f6836-9ac2-451c-afaa-9da8b8c3e60b" alt="" width="563"><figcaption></figcaption></figure>

## Main Stat

The main stats are Strength, Intelligence, and Dexterity.

**Strength**

Strength is the primary stat for Warriors. It affects physical attack power, physical defense, and health, making the warrior more durable in battle.

**Intelligence**

Intelligence is the primary stat for Magicians and Clerics. It affects magic attack power, healing ability, and magical defense, making skills more powerful as the intelligence stat increases.

**Dexterity**

Dexterity is the primary stat for Thieves and Archers. It affects physical attack power, physical defense, critical percentage, and evasion, making them more effective in fast-paced combat situations.



## Sub Stat

**Physical Attack**

This is a stat that affects the basic attacks and skills of warriors, thieves, and archers. It can be increased by strength and dexterity stats, and the amount of physical damage can be reduced by physical defense.

**Magical Attack**&#x20;

This is a stat that affects the attack power of magicians and the healing power of clerics. It can be increased by intelligence stats, and the amount of magic damage can be reduced by magical defense.

**Critical Chance/Damage**&#x20;

This is a stat related to critical hits. It is a stat that can increase the chance of critical hits and the damage done by them. The chance of critical hits can be increased by dexterity stats, and damage can be increased by items. It can be a means of significantly increasing the damage of archers, thieves and magicians.

**First Strike Speed**&#x20;

This is an important stat that determines the first turn of attack in PvP Match.

**Physical Defense**&#x20;

This is a stat that affects physical defense. It can be increased by strength and dexterity stats, and it is effective in reducing physical damage from warriors, thieves, and archers. As it is influenced by two main stats, it is relatively easier to increase.

**Magical Defense**

This is a stat that affects magical defense. It can be increased by intelligence stats, and it is effective in reducing magical damage. As it is influenced by only one main stat intelligence, it is relatively harder to increase.

**HP**&#x20;

This is a stat that affects the hit points. It can be increased by strength stats, and it is an ability that can effectively withstand overall damage. The higher the hit points, the less likely to die in combat, leading to increased combat endurance. This is also a stat that warriors, whose main ability is strength, can have the highest.

**Evasion**&#x20;

This is a stat related to evasion. It can be increased by dexterity stats, and while it is opposite to the health that continually receives damage, it can help survival by evading each critical skill of low health thieves and archers. This is also a stat that can be high for thieves and archers, whose main ability is dexterity.
